Studio de superficies de agua

Tileable water surface, wave normal, and ocean normal maps for PBR utility passes.

Patrón

Modo de vista previa

Ajustes

Control scale, contrast, color ramp, and seed for generated water maps.
0.42
0.44
23
Color ramp preview for shallow and deep water regions.
#a4e3ec
#a4e3ec
#0b334f
#0b334f
Grayscale height map derived from layered swell, ripple, and foam crests.
Normal map generated from the procedural water height signal.
Low roughness water breakup with foam and crest variation.
AO utility map based on wave height and local crest edges.

Exportar

Canales de textura

Marco guía

Studio de superficies de agua

Tileable water surface, wave normal, and ocean normal maps for PBR utility passes.

Patrón

Modo de vista previa

Ajustes

Control scale, contrast, color ramp, and seed for generated water maps.
0.42
0.44
23
Color ramp preview for shallow and deep water regions.
#a4e3ec
#a4e3ec
#0b334f
#0b334f
Grayscale height map derived from layered swell, ripple, and foam crests.
Normal map generated from the procedural water height signal.
Low roughness water breakup with foam and crest variation.
AO utility map based on wave height and local crest edges.

Exportar