Studio de surface d’eau

Tileable water surface, wave normal, and ocean normal maps for PBR utility passes.

Motif

Mode d'aperçu

Réglages

Control scale, contrast, color ramp, and seed for generated water maps.
0.42
0.44
23
Color ramp preview for shallow and deep water regions.
#a4e3ec
#a4e3ec
#0b334f
#0b334f
Grayscale height map derived from layered swell, ripple, and foam crests.
Normal map generated from the procedural water height signal.
Low roughness water breakup with foam and crest variation.
AO utility map based on wave height and local crest edges.

Exporter

Canaux de texture

Cadre guide

Studio de surface d’eau

Tileable water surface, wave normal, and ocean normal maps for PBR utility passes.

Motif

Mode d'aperçu

Réglages

Control scale, contrast, color ramp, and seed for generated water maps.
0.42
0.44
23
Color ramp preview for shallow and deep water regions.
#a4e3ec
#a4e3ec
#0b334f
#0b334f
Grayscale height map derived from layered swell, ripple, and foam crests.
Normal map generated from the procedural water height signal.
Low roughness water breakup with foam and crest variation.
AO utility map based on wave height and local crest edges.

Exporter