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Production texture guides
Practical guides for decisions 3D artists make before exporting procedural PBR maps.
PBR texture basics
Understand base color, normal, roughness, height, and AO as one material contract.
Normal maps
Use normal maps as lighting direction detail generated from height, not as painted color.
Seamless textures
Check edge continuity, repeat scale, and visible motifs before using tiled materials on large surfaces.
Procedural materials
Turn rules, seeds, and parameters into repeatable material variants that can be exported as map sets.
Unreal ORM packing explained
Pack occlusion, roughness, and metalness deliberately when an Unreal project expects ORM masks.
Unity roughness vs smoothness
Convert roughness correctly when a Unity shader expects smoothness.
OpenGL vs DirectX normal maps
Know when to flip the green channel for Blender, Unreal, Unity, or custom shaders.
How to choose 1K, 2K, or 4K textures
Choose texture resolution from camera distance, asset size, and memory budget instead of exporting 4K by default.
Real-world material scale and texel density
Set tile size and UV repeat so procedural materials read at believable physical scale.