Production guide

Real-world material scale and texel density

Set tile size and UV repeat so procedural materials read at believable physical scale.

Production problem

A seamless material can still look wrong when plank width, brick size, grain size, or concrete aggregate is out of scale.

Decision checklist

  • Define what one tile represents in meters before export.
  • Match UV repeat to asset dimensions and camera distance.
  • Use material detail scale and mesh scale together.

Common failure cases

  • Wood boards that are too wide break realism immediately.
  • Concrete noise at the wrong scale reads like dirt or fabric.

Production FAQ

What is texel density?

It is the amount of texture resolution used per real-world unit on a surface.

Should every asset use the same density?

Use consistent density within a scene, but hero assets may need more.