Production guide
Real-world material scale and texel density
Set tile size and UV repeat so procedural materials read at believable physical scale.
Production problem
A seamless material can still look wrong when plank width, brick size, grain size, or concrete aggregate is out of scale.
Decision checklist
- Define what one tile represents in meters before export.
- Match UV repeat to asset dimensions and camera distance.
- Use material detail scale and mesh scale together.
Common failure cases
- Wood boards that are too wide break realism immediately.
- Concrete noise at the wrong scale reads like dirt or fabric.
Production FAQ
What is texel density?
It is the amount of texture resolution used per real-world unit on a surface.
Should every asset use the same density?
Use consistent density within a scene, but hero assets may need more.