PBR channels
Use Base Color, Normal, Roughness, Height, and Ambient Occlusion. Wood is dielectric, so Metalness is not part of this set.
Wood pattern
Ring-porous oak board with a satin finish and open cathedral grain.

Maps: Base Color · Normal · Height · Roughness · AO
Formats: PNG 1024x1024 · Raw ZIP · Unreal ORM ZIP · Unity Mask ZIP · MaterialX · glTF — up to 4096x4096 in Studio
ZIP contains all raw PBR maps at 1024x1024. Unreal and Unity ZIPs add packed engine masks; use Studio for higher resolution or custom parameters.
Use Base Color, Normal, Roughness, Height, and Ambient Occlusion. Wood is dielectric, so Metalness is not part of this set.
Treat each board as about 0.2 m to 0.3 m wide, with the tile covering a small floor bay; adjust UVs to match plank width in the scene.
In Blender and WebGL use the raw maps directly. In Unreal or Unity, keep normal maps flagged as normal data and import roughness/AO as linear maps.
The export is a seamless material set, not a modeled plank floor; board gaps, bevels, and mesh-level displacement still depend on your scene setup.
Open this material in the matching online texture generator from the texture page.
Adjust scale, colors, structure, and surface wear until the material fits your scene.
Set a new seed to generate unlimited seamless variations of the same texture.
Export base color, normal, roughness, height, and ambient occlusion maps as PNG, ZIP, MaterialX, or glTF.
Yes. Every texture is generated in your browser and free to export for commercial and personal projects.
Yes. The procedural patterns tile seamlessly so they repeat without visible seams on large surfaces.
You can export base color, normal, roughness, height, and ambient occlusion maps for your engine of choice.