PBR channels
Use Base Color, Normal, Roughness, Height, and Ambient Occlusion for brick, block, stone masonry, and cobblestone materials.
Brick pattern
Rough split-face concrete masonry units with a craggy exposed-aggregate texture.

Maps: Base Color · Normal · Height · Roughness · AO
Formats: PNG 1024x1024 · Raw ZIP · Unreal ORM ZIP · Unity Mask ZIP · MaterialX · glTF — up to 4096x4096 in Studio
ZIP contains all raw PBR maps at 1024x1024. Unreal and Unity ZIPs add packed engine masks; use Studio for higher resolution or custom parameters.
Use Base Color, Normal, Roughness, Height, and Ambient Occlusion for brick, block, stone masonry, and cobblestone materials.
Set UVs from real brick, block, or stone module size; larger walls and streets may need macro color variation or decals to break repetition.
Import Base Color as sRGB and the remaining maps as linear data. Use height through bump or displacement where the renderer supports it.
The export is a tileable masonry material, not separate bricks or stones; deep mortar, broken corners, and wall geometry stay manual.
Open this material in the matching online texture generator from the texture page.
Adjust scale, colors, structure, and surface wear until the material fits your scene.
Set a new seed to generate unlimited seamless variations of the same texture.
Export base color, normal, roughness, height, and ambient occlusion maps as PNG, ZIP, MaterialX, or glTF.
Yes. Every texture is generated in your browser and free to export for commercial and personal projects.
Yes. The procedural patterns tile seamlessly so they repeat without visible seams on large surfaces.
You can export base color, normal, roughness, height, and ambient occlusion maps for your engine of choice.