PBR channels
Use Base Color, Normal, Roughness, Height, and Ambient Occlusion for asphalt, soil, sand, gravel, mud, and terrain ground materials.
Ground pattern
Loose gravel path of densely packed angular pebbles in a sandy bed.

Maps: Base Color · Normal · Height · Roughness · AO
Formats: PNG 1024x1024 · Raw ZIP · Unreal ORM ZIP · Unity Mask ZIP · MaterialX · glTF — up to 4096x4096 in Studio
ZIP contains all raw PBR maps at 1024x1024. Unreal and Unity ZIPs add packed engine masks; use Studio for higher resolution or custom parameters.
Use Base Color, Normal, Roughness, Height, and Ambient Occlusion for asphalt, soil, sand, gravel, mud, and terrain ground materials.
Start with a terrain-scale repeat, then adjust UVs to avoid visible tiling on roads, paths, dunes, or large exterior ground planes.
Blend the maps with terrain layers in Unreal, Unity, Blender, or WebGL; keep roughness, height, and AO as linear data maps.
The material is seamless but not a terrain system; decals, puddles, tire marks, scatter meshes, and macro variation should be added in the scene.
Open this material in the matching online texture generator from the texture page.
Adjust scale, colors, structure, and surface wear until the material fits your scene.
Set a new seed to generate unlimited seamless variations of the same texture.
Export base color, normal, roughness, height, and ambient occlusion maps as PNG, ZIP, MaterialX, or glTF.
Yes. Every texture is generated in your browser and free to export for commercial and personal projects.
Yes. The procedural patterns tile seamlessly so they repeat without visible seams on large surfaces.
You can export base color, normal, roughness, height, and ambient occlusion maps for your engine of choice.