PBR channels
Use Base Color, Normal, Roughness, Height, and Ambient Occlusion for leather grain, suede, nubuck, and exotic scaled surfaces.
Leather pattern
Tumbled pebble-grain leather with a raised bumpy texture and matte finish.

Maps: Base Color · Normal · Height · Roughness · AO
Formats: PNG 1024x1024 · Raw ZIP · Unreal ORM ZIP · Unity Mask ZIP · MaterialX · glTF — up to 4096x4096 in Studio
ZIP contains all raw PBR maps at 1024x1024. Unreal and Unity ZIPs add packed engine masks; use Studio for higher resolution or custom parameters.
Use Base Color, Normal, Roughness, Height, and Ambient Occlusion for leather grain, suede, nubuck, and exotic scaled surfaces.
Treat the repeat as upholstery, bag, footwear, or accessory material; adjust UV scale so grain size matches the product close-up.
Keep Base Color in sRGB and data maps linear. In engines, test roughness under grazing light to avoid plastic-looking leather.
The material set does not include sewing seams, wrinkles, thickness, anisotropic fibers, or shaped upholstery geometry.
Open this material in the matching online texture generator from the texture page.
Adjust scale, colors, structure, and surface wear until the material fits your scene.
Set a new seed to generate unlimited seamless variations of the same texture.
Export base color, normal, roughness, height, and ambient occlusion maps as PNG, ZIP, MaterialX, or glTF.
Yes. Every texture is generated in your browser and free to export for commercial and personal projects.
Yes. The procedural patterns tile seamlessly so they repeat without visible seams on large surfaces.
You can export base color, normal, roughness, height, and ambient occlusion maps for your engine of choice.