PBR channels
Use Base Color, Normal, Roughness, Height, Ambient Occlusion, and Metalness for metallic response in PBR engines.
Metal pattern
Anti-slip steel tread plate with a raised diamond relief pattern.

Maps: Base Color · Normal · Height · Roughness · AO · Metalness
Formats: PNG 1024x1024 · Raw ZIP · Unreal ORM ZIP · Unity Mask ZIP · MaterialX · glTF — up to 4096x4096 in Studio
ZIP contains all raw PBR maps at 1024x1024. Unreal and Unity ZIPs add packed engine masks; use Studio for higher resolution or custom parameters.
Use Base Color, Normal, Roughness, Height, Ambient Occlusion, and Metalness for metallic response in PBR engines.
Treat one tile as a metal sheet, plate, or panel repeat; tune UV scale so brushing, perforation, rust, or tread detail matches asset size.
Use metallic-roughness in Blender and glTF. Pack AO/Roughness/Metalness into ORM manually when an Unreal project expects packed masks.
Exports include packed Unreal ORM and Unity mask ZIPs, but not native .uasset, Unity .mat, or .blend node groups; check color space and channel packing after import.
Open this material in the matching online texture generator from the texture page.
Adjust scale, colors, structure, and surface wear until the material fits your scene.
Set a new seed to generate unlimited seamless variations of the same texture.
Export base color, normal, roughness, height, and ambient occlusion maps as PNG, ZIP, MaterialX, or glTF.
Yes. Every texture is generated in your browser and free to export for commercial and personal projects.
Yes. The procedural patterns tile seamlessly so they repeat without visible seams on large surfaces.
You can export base color, normal, roughness, height, ambient occlusion, and metalness maps for your engine of choice.