PBR channels
Use Base Color, Normal, Roughness, Height, and Ambient Occlusion for brick, ceramic, paving, roof tile, and stone tile surfaces.
Tile pattern
Glossy 2:1 glazed subway tiles in an offset layout with fine grout lines.

Maps: Base Color · Normal · Height · Roughness · AO
Formats: PNG 1024x1024 · Raw ZIP · Unreal ORM ZIP · Unity Mask ZIP · MaterialX · glTF — up to 4096x4096 in Studio
ZIP contains all raw PBR maps at 1024x1024. Unreal and Unity ZIPs add packed engine masks; use Studio for higher resolution or custom parameters.
Use Base Color, Normal, Roughness, Height, and Ambient Occlusion for brick, ceramic, paving, roof tile, and stone tile surfaces.
Match UVs to the visible tile, brick, grout, or paver module; use a larger repeat for patios, roofs, and street surfaces.
Import Base Color as sRGB and keep roughness, height, normal, and AO as data maps. In engines, test grout depth at camera distance.
The export is a flat tileable material set; individual tile thickness, bevels, grout mesh, and broken edges are not generated as geometry.
Open this material in the matching online texture generator from the texture page.
Adjust scale, colors, structure, and surface wear until the material fits your scene.
Set a new seed to generate unlimited seamless variations of the same texture.
Export base color, normal, roughness, height, and ambient occlusion maps as PNG, ZIP, MaterialX, or glTF.
Yes. Every texture is generated in your browser and free to export for commercial and personal projects.
Yes. The procedural patterns tile seamlessly so they repeat without visible seams on large surfaces.
You can export base color, normal, roughness, height, and ambient occlusion maps for your engine of choice.
Even grid of square glazed wall tiles with crisp grout joints.
Hexagonal matte floor tiles tessellated edge to edge with thin grout.
Small round penny tiles set in a dense grid with wide grout fields.
Handmade glazed square zellige with uneven tone, soft bevels and slightly varied grout edges.