Workflow

WebGL material workflow

Use compact maps and predictable channel output for browser rendering pipelines.

1

Prepare the target

Decide the material scale, engine constraints, and required PBR channels before tuning parameters.

2

Author the surface

Use Studio controls to shape structure first, then color, micro-detail, roughness, and wear.

3

Export aligned maps

Export maps at matching resolution and keep file names consistent with the target pipeline.

4

Validate in context

Preview under production lighting and check tiling, normal strength, and roughness response.

Commencer par un studio de matériau complet

Fabric Studio est le meilleur point de départ pour tester le cycle complet création, aperçu et export des textures PBR générées dans le navigateur.

Open Fabric Studio