Workflow
Unreal material workflow
Prepare map naming, normal format, roughness response, and channel packing decisions for Unreal.
1
Prepare the target
Decide the material scale, engine constraints, and required PBR channels before tuning parameters.
2
Author the surface
Use Studio controls to shape structure first, then color, micro-detail, roughness, and wear.
3
Export aligned maps
Export maps at matching resolution and keep file names consistent with the target pipeline.
4
Validate in context
Preview under production lighting and check tiling, normal strength, and roughness response.
完成度の高いマテリアル Studio から開始
Fabric Studio は、ブラウザ生成 PBR テクスチャの作成、プレビュー、エクスポートの流れを確認するのに最適です。
Open Fabric Studio