Workflow

WebGL material workflow

Use compact maps and predictable channel output for browser rendering pipelines.

1

Prepare the target

Decide the material scale, engine constraints, and required PBR channels before tuning parameters.

2

Author the surface

Use Studio controls to shape structure first, then color, micro-detail, roughness, and wear.

3

Export aligned maps

Export maps at matching resolution and keep file names consistent with the target pipeline.

4

Validate in context

Preview under production lighting and check tiling, normal strength, and roughness response.

完成度の高いマテリアル Studio から開始

Fabric Studio は、ブラウザ生成 PBR テクスチャの作成、プレビュー、エクスポートの流れを確認するのに最適です。

Open Fabric Studio