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Material learning hub
Short guides that support decisions inside the Studio workflow.
PBR texture basics
Understand base color, height, normal, roughness, and ambient occlusion as one material contract.
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Normal maps
Read normal maps as lighting detail generated from a height model, not as painted color.
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Seamless textures
Control repeat, scale, and edge continuity so materials tile cleanly on large surfaces.
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Procedural materials
Use rules, parameters, and presets to generate texture variations without fixed bitmap packs.
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