Workflow

Blender PBR workflow

Author maps in the browser, then wire base color, normal, roughness, height, and AO in Blender.

1

Prepare the target

Decide the material scale, engine constraints, and required PBR channels before tuning parameters.

2

Author the surface

Use Studio controls to shape structure first, then color, micro-detail, roughness, and wear.

3

Export aligned maps

Export maps at matching resolution and keep file names consistent with the target pipeline.

4

Validate in context

Preview under production lighting and check tiling, normal strength, and roughness response.

Mit einem vollständigen Material-Studio starten

Fabric Studio eignet sich am besten, um den vollständigen Authoring-, Preview- und Exportablauf für browsergenerierte PBR-Texturen zu testen.

Open Fabric Studio