Workflows
Workflow guides
Use these guides to move from Studio parameters to production-ready texture maps.
Blender PBR workflow
Author maps in the browser, then wire base color, normal, roughness, height, and AO in Blender.
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Unreal material workflow
Prepare map naming, normal format, roughness response, and channel packing decisions for Unreal.
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Unity material workflow
Export material maps with Unity import settings and URP/HDRP texture expectations in mind.
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WebGL material workflow
Use compact maps and predictable channel output for browser rendering pipelines.
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Seamless export workflow
Check scale, tiling, channel consistency, and final texture output before handoff.
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