Workflow
WebGL material workflow
Use compact maps and predictable channel output for browser rendering pipelines.
1
Prepare the target
Decide the material scale, engine constraints, and required PBR channels before tuning parameters.
2
Author the surface
Use Studio controls to shape structure first, then color, micro-detail, roughness, and wear.
3
Export aligned maps
Export maps at matching resolution and keep file names consistent with the target pipeline.
4
Validate in context
Preview under production lighting and check tiling, normal strength, and roughness response.
Mit einem vollständigen Material-Studio starten
Fabric Studio eignet sich am besten, um den vollständigen Authoring-, Preview- und Exportablauf für browsergenerierte PBR-Texturen zu testen.
Open Fabric Studio