Workflow

Unity material workflow

Export material maps with Unity import settings and URP/HDRP texture expectations in mind.

1

Prepare the target

Decide the material scale, engine constraints, and required PBR channels before tuning parameters.

2

Author the surface

Use Studio controls to shape structure first, then color, micro-detail, roughness, and wear.

3

Export aligned maps

Export maps at matching resolution and keep file names consistent with the target pipeline.

4

Validate in context

Preview under production lighting and check tiling, normal strength, and roughness response.

Empieza por un studio de material completo

Fabric Studio es el mejor lugar para probar el ciclo completo de creación, previsualización y exportación de texturas PBR generadas en el navegador.

Open Fabric Studio