Guide

PBR texture basics

Understand base color, height, normal, roughness, and ambient occlusion as one material contract.

Core idea

A good material page explains the surface model first, then shows how controls affect exportable maps.

Map relationship

Every channel should describe the same surface so color, height, normal, roughness, and AO agree.

Export judgment

Before export, test tiling, scale, normal strength, roughness range, and final target requirements.

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