PBR channels
Use Base Color, Normal, Roughness, Height, and Ambient Occlusion for hard-surface panels, greebles, vents, and sci-fi hull details.
Panel pattern
Sheet panel with a regular grid of round punched holes.

Maps: Base Color · Normal · Height · Roughness · AO
Formats: PNG 1024x1024 · Raw ZIP · Unreal ORM ZIP · Unity Mask ZIP · MaterialX · glTF — up to 4096x4096 in Studio
ZIP contains all raw PBR maps at 1024x1024. Unreal and Unity ZIPs add packed engine masks; use Studio for higher resolution or custom parameters.
Use Base Color, Normal, Roughness, Height, and Ambient Occlusion for hard-surface panels, greebles, vents, and sci-fi hull details.
Treat one tile as a panel module or hull plate; adjust UVs so vents, rivets, grooves, and greeble density match asset scale.
Use the maps as raw PBR inputs in Blender, Unreal, Unity, or WebGL. Add a metallic shader response in-engine if the panel should read as metal.
The export is a surface texture set, not kitbash geometry; bolts, vents, bevels, and panel seams remain shader or mesh-level decisions.
Open this material in the matching online texture generator from the texture page.
Adjust scale, colors, structure, and surface wear until the material fits your scene.
Set a new seed to generate unlimited seamless variations of the same texture.
Export base color, normal, roughness, height, and ambient occlusion maps as PNG, ZIP, MaterialX, or glTF.
Yes. Every texture is generated in your browser and free to export for commercial and personal projects.
Yes. The procedural patterns tile seamlessly so they repeat without visible seams on large surfaces.
You can export base color, normal, roughness, height, and ambient occlusion maps for your engine of choice.