PBR channels
Use Base Color, Normal, Roughness, Height, and Ambient Occlusion. Wood is dielectric, so Metalness is not part of the exported set.
Wood pattern
Layered plywood edge texture with alternating veneer bands, glue lines and subtle end-grain fiber variation.

Maps: Base Color · Normal · Height · Roughness · AO
Formats: PNG 1024x1024 · Raw ZIP · Unreal ORM ZIP · Unity Mask ZIP · MaterialX · glTF — up to 4096x4096 in Studio
ZIP contains all raw PBR maps at 1024x1024. Unreal and Unity ZIPs add packed engine masks; use Studio for higher resolution or custom parameters.
Use Base Color, Normal, Roughness, Height, and Ambient Occlusion. Wood is dielectric, so Metalness is not part of the exported set.
Use the board, block, or end-grain layout as the scale cue; match UVs to visible plank width or panel size in the scene.
Keep Base Color in sRGB and data maps linear. In Unreal or Unity, check normal map import settings before assigning the material.
The output is a seamless wood material set, not modeled joinery; bevels, grooves, board gaps, and displacement depth remain scene setup choices.
Open this material in the matching online texture generator from the texture page.
Adjust scale, colors, structure, and surface wear until the material fits your scene.
Set a new seed to generate unlimited seamless variations of the same texture.
Export base color, normal, roughness, height, and ambient occlusion maps as PNG, ZIP, MaterialX, or glTF.
Yes. Every texture is generated in your browser and free to export for commercial and personal projects.
Yes. The procedural patterns tile seamlessly so they repeat without visible seams on large surfaces.
You can export base color, normal, roughness, height, and ambient occlusion maps for your engine of choice.