Workflow

Unity material workflow

Export material maps with Unity import settings and URP/HDRP texture expectations in mind.

1

Prepare the target

Decide the material scale, engine constraints, and required PBR channels before tuning parameters.

2

Author the surface

Use Studio controls to shape structure first, then color, micro-detail, roughness, and wear.

3

Export aligned maps

Export maps at matching resolution and keep file names consistent with the target pipeline.

4

Validate in context

Preview under production lighting and check tiling, normal strength, and roughness response.

Начните с полноценной студии материала

Fabric Studio лучше всего подходит для проверки полного цикла создания, предпросмотра и экспорта браузерных PBR-текстур.

Open Fabric Studio