PBR channels
Use Base Color, Normal, Roughness, Height, and Ambient Occlusion for cloth surfaces; fabric is dielectric, so no Metalness map is needed.
Fabric pattern
Cut-pile wool runner with bold yarn-dyed stripes running along its length.

Maps: Base Color · Normal · Height · Roughness · AO
Formats: PNG 1024x1024 · Raw ZIP · Unreal ORM ZIP · Unity Mask ZIP · MaterialX · glTF — up to 4096x4096 in Studio
ZIP contains all raw PBR maps at 1024x1024. Unreal and Unity ZIPs add packed engine masks; use Studio for higher resolution or custom parameters.
Use Base Color, Normal, Roughness, Height, and Ambient Occlusion for cloth surfaces; fabric is dielectric, so no Metalness map is needed.
Start with one tile as a 1 m x 1 m fabric repeat for upholstery, curtains, or rugs; reduce UV scale for close woven apparel shots.
In Blender and WebGL connect raw maps directly. In Unreal or Unity, import normal maps as normal data and roughness/AO as linear maps.
The export is a tileable fabric material, not cloth simulation or garment geometry; folds, thickness, fuzz, and stitching still come from your scene.
Open this material in the matching online texture generator from the texture page.
Adjust scale, colors, structure, and surface wear until the material fits your scene.
Set a new seed to generate unlimited seamless variations of the same texture.
Export base color, normal, roughness, height, and ambient occlusion maps as PNG, ZIP, MaterialX, or glTF.
Yes. Every texture is generated in your browser and free to export for commercial and personal projects.
Yes. The procedural patterns tile seamlessly so they repeat without visible seams on large surfaces.
You can export base color, normal, roughness, height, and ambient occlusion maps for your engine of choice.